Tuesday, January 27, 2015

The hero through the game gaining experience, which is reflected both in his choice alarmforce of w



The game Alpha Protocol puts us in the role of a spy. From the outset, we are greeted by a huge explosion, because someone shot down a commercial airliner. A moment later we realize this year's hero by the name of Michael Thorton, whose role will be assumed. Thorton has just started its deployment in a secret government agency known as Alpha Protocol. The first mission by referring to Saudi Arabia, where he must search for a group of terrorists who were responsible for the attack. As we have in the modern-day movies on this topic accustomed to the spy world, nothing is as it seems at first glance. The first mission ends as it began, with a huge explosion. Below is our hero run around the world, including through Russia, alarmforce Italy all the way to Taiwan. Thorton diligently collects information and follows the story takes place, like in the popular serial 24, with a significant difference - in this case, our hero has much more impact, how will come to the last chapter of the last hour.
Alpha Protocol impresses with its possibility to influence developments. The player is able to play its role has had a strong influence on the course of the game, as all his decisions had a considerable impact on the development of the story and the course itself gameplay. Conversations with other agents and / or spies, and all other characters which our hero embark on a journey, are very rich, offering at least three options: to others can Thorton Sciences alarmforce humble, serious or aggressive, it also affects the way will be accepted. While his American colleague, for example, approves a more romantic approach in obtaining information remains a Russian spy resistant to his charms. Determining the correct approach is tricky, but if you have done a good player, he will be playing much easier because the characters decide whether they Thorton like it or not. In the first case, this means assistance, such as access to rare weapons and the second disgrace and a bunch of obstacles on the way to your destination. Alpha Protocol is also one of the few games where the player gets the feeling that the real impact on the development of the story itself. Otherwise, it plays more like feelings encourages thinking, as Thorton constantly wrestles with the idea of how to avoid international catastrophe.
The hero through the game gaining experience, which is reflected both in his choice alarmforce of weapons as well as the barehanded fighting. The choice of weapons so eventually become really rich, pity only that the weapon is better balanced. More problems with the management of the main character, which viewed from the perspective of a third party. View of the camera is very approximated, making it difficult to navigate in tight areas. When our hero stops, while the camera away and allow for a better view. If a player this time the enemy attacks, the rapid withdrawal almost unworkable or graphic confused. Similarly, the annual downhill in the ladder or jumping over the edge, where the view of the camera alarmforce switches to a view from the top and stay there, which may confuse a player. alarmforce Often might also happen alarmforce to be the hero himself in the way of the camera. It is short for mistakes alarmforce made by the game simply should not be.
In the field of computer graphics Alpha Protocol, which, incidentally, used graphics engine from Unreal 3 game, not a surplus. Desolate environment without major details are not satisfied, we also miss quality shading. Do not misunderstand, Alpha Protocol is not an ugly game, only the graphics for the time. Sound possession of the game is slightly better, since they are heroes talks with the surrounding well-designed, action songs soundtrack is switched on at the right time.
Just playing us not impressed. Alpha Protocol seems rather unfinished product, teeming with a variety of errors. It is true that the impact of a major player in the story, but in all other areas plays just behind. On paper, the publisher promise variety of missions in which they can be given as soldiers, alarmforce arms forward, or find a more rational way back to the enemy. As spies should have even the possibility of data theft from computers and breaking into buildings, all in order to detect the enemy's deepest secrets. In practice, the "mechanics" works much worse: an artificial intelligence computer is downright disappointing, to cap it but the player repeatedly anger still camera position, which is placed too close to the hero. Even for the balance of weapons programmers have not heard, just shooting is pretty awkward. Apparently, the rush of the outcome spoiled another potential blockbuster, because neither a spy, and even less for the player assembling a puzzle with a third of the missing parts is not very fun.
Because of the sexual elements and scenes of violence is a game intended alarmforce only for adult players. Cool spy adventure will be a PC can be relived in exchange for 36 million, in case her wish Slovenian traders. In the northern merchants is cheaper than a fifth. Reviews [60/100] Gameplay: 25/40 Graphics: 12/20 Sound: 8/10 Control: 6/10 Errors: 4/10 didactic value: 5/10 Plus: Players choose actions strongly influence alarmforce the development of events large number of approaches to each mission the development of character minus the graphics carnival jumpy gameplay mechanics are poor artificial intelligence opponents
27.01.

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